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Jai Souza
Jai Souza
3D Artist | Game Developer - Open To Work
Salvador, Brazil

Summary

My name is Jailson Silva de Souza, better known as “Jai Souza”. I'm 46 years old and I lived my childhood in a small town in the countryside of Bahia/BR. At 17 I moved to the capital, Salvador, Bahia, Brasil, to continue my studies and later enter the job market.

Active in the Technology, Innovation, and Digital Art market for over 15 years, with contributions in the sectors of Games, 3D Simulators, Virtual Reality, and Augmented Reality, as well as Creative Technologies. I am an Entrepreneur and Producer with a proven track record in Project Coordination and Design, Production, Multidisciplinary Team Leadership, Customer Management, Research and Development of Innovation Projects, and Strategic Management.

My expertise includes the following areas:

Project Coordination and Game Design, VR e RA
Production and Multidisciplinary Team Leadership
Customer Management
Research and Development of Innovation Projects
Strategic Management, including Project Planning and Budgeting
Application of Technologies and Agile Methodologies
Development of Commercial Actions, including Proposal and Contract Negotiation
Sales Strategies
Participation in events and congresses as a Speaker, Exhibitor, and Workshop Presenter
Business Management, fulfilling strategic goals and company objectives
Technical Consulting
Throughout my career, I have been dedicated to staying at the forefront of technology trends and leveraging them to deliver innovative solutions. I am passionate about driving business growth and delivering exceptional results. With my extensive experience and skill set, I am confident in my ability to make a significant impact on any project or organization.

Let's connect and explore potential collaborations in the exciting world of technology and innovation!

#Technology #Innovation #DigitalArt #Games #VirtualReality #AugmentedReality #CreativeTechnologies #ProjectManagement #StrategicPlanning #AgileMethodologies #SalesStrategies #BusinessManagement #TechnicalConsulting

MY SKILLS
2D/3D Graphic Artist, Character Design, Illustrator, 2D/3D Animator, Traditional Modeler, 3D Printing, UX/UI Design, Producer, Art Director, Unity Engine 3D Programmer (Front End) and Musician.

CONTACTS:
Portfólio/CV: www.jaisouza.com.br
Email: jai.contato@gmail.com
Cel/Wats: +55 71 98240-9449

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Skills

Art Direction3D PrintingGame DevelopmentAugmented RealityVirtual RealityDigital SculptorTraditional Sculptor3D and 2D ArtistCharacter DesiginProgramador Unity 3DFront-End Unity 3DProject coordinator

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Corel Painter
Corel Painter
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
Github
Github
Premiere
Premiere
Visual Studio
Visual Studio
Discord
Discord
Figma
Figma
ObsStudio
ObsStudio

Reel

Productions

    • Video Game
      SIMULATOR - GERDAU 3D
    • Year
      2010
    • Role
      Project Coordenation and Design 3D, Rig and Character Animation, Concept, Argument, GDD, others
    • Company
      SENAI - Sistema Nacional de Aprendizagem Industrial
    • Video Game
      ISAAC - SIMULATOR 3D
    • Year
      2012
    • Role
      Project Coordenation and Design 3D, Rig and Character Animation, Concept, Argument, GDD, others
    • Company
      Soterotech
    • Video Game
      SIMULATOR - SEBRAE 360(VR)
    • Year
      2018
    • Role
      Project Coordenation and Design 3D, Rig and Character Animation, Concept, Argument, GDD, others
    • Company
      SEBRAE/BA
    • Video Game
      INTERACTIVE VIRTUAL TOUR HISTORICAL CENTER - PELOURINHO (VR)
    • Year
      2015
    • Role
      Project Coordenation and Design 3D, Rig and Character Animation, Concept, Argument, GDD, others
    • Company
      Moovi Game Estúdio
    • Mobile Game
      Game "Acarajé vs Hamburguer"
    • Year
      2017
    • Role
      Game Producer and Design 3D, Rig and Character Animation, Concept, Argument, GDD, others
    • Company
      Moovi Game Estúdio
    • Video Game
      Game "O livro dos Sonhos - A magia do Conhecimento"
    • Year
      2008
    • Role
      Project Coordenation and Design 3D, Rig, Character Animation, Concept, Argument, GDD, others
    • Company
      SENAI - Sistema Nacional de Aprendizagem Industrial
    • Video Game
      Game ZCR
    • Year
      2016
    • Role
      Game Producer and Design 3D, Rig and Character Animation, Concept, Argument, Script and GDD,
    • Company
      ZCR Informática
    • Mobile Game
      Game "Deu Zika!"
    • Year
      2017
    • Role
      Game Producer and Design 3D, Rig and Character Animation, Concept, Argument, Script and GDD,
    • Company
      MOOVInova - Tecnologia e Inovação
    • Video Game
      M1 - Infectados (VR)
    • Year
      2018
    • Role
      Game Producer and Design 3D, Rig and Character Animation, Concept, Argument, Script and GDD,
    • Company
      MOOVInova - Tecnologia e Inovação

Experience

  • Game Producer / CEO at MOOVInova - Tecnologia e Inovação
    Salvador, Brazil
    August 2020 - Present

    CEO at MOOVInova with the objective of contributing to the development of innovative solutions for the creative technologies market, working in the production and development of web platforms for the event market and worked in the production of Game Pravaler Dominó.

  • Game Producer / Founder and CEO at Moovi Game Estúdio
    Salvador, Brazil
    October 2014 - December 2022

    I created Moovi Game Studio with the aim of working in the game development market and creative technologies. I conceived several projects such as the games Acarajé vs Hamburguer, Deu Zika, and M1-Infectados (VR), the Hang Gliding simulator in Chapada Diamantina and Roller Coaster in Pelourinho (VR). Development of projects with artificial intelligence and robotics, among others.

    In addition to the projects mentioned above, I also provided consulting services to some companies and worked on the concept and development of the Sebrae 360-VR Project, which is a 3D simulator platform for training Minimarket Entrepreneurs who used the technology of OCULUS RIFT - Virtual Reality. I was a Producer in the development of technological projects at the Pierre Verger Museum, which involved technologies such as Artificial Intelligence, Virtual and Augmented Reality, among others. Development of Educational Game “IGLU” for mobile platform, Development of game “ZCR Tecnologia”, 3D Virtual Tour in Pelourinho for web platform, Project “Executive Change”, gamification application. Consultant in Augmented Reality project at Topos Informática, among several other solutions and projects.

  • Technologies Coordinator / Founder and CEO at SoteroTech - Tecnologia e Inovação
    Lauro de Freitas, Brazil
    January 2011 - December 2014

    Co-Founder at Soterotech along with three other partners. The company's expertise was the development of web systems and worked on the design and development of a prototype of a 3D industrial plant simulator.

  • Coordenador de Tecnologias at SENAI - Sistema Nacional de Apredizagem Industrial
    Salvador, Brazil
    January 2006 - December 2010

    Developer and Coordinator of technological projects at the Nucleus of Technological and Educational Innovations of SENAI/BA – National Service for Industrial Learning, in which I worked in the Coordination/Production of the 3D electronic game, “The Book of Dreams: The Magic of Knowledge”, approved for the FINEP Public Notice in 2006. While still at SENAI, I was coordinator and producer of 2D games for the Knowledge Olympics (Rio de Janeiro) and Augmented Reality applications. I was a member of the committee for the elaboration and development of the technical course for Digital Game Developers at SENAI/DN in Florianópolis-SC. I developed the GERDAU 3D Simulator for Channel Switch training.